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TOTRUS
INTRODUCTION
TOTRUS is another Tetris clone, which is broadly similar to Tetris, but has it's own little small differences. The biggest of these is that the box in which the shapes are falling, is almost two times larger, large enough there will be more space for the strategy and figure.
Be forewarned - the TOTRUS can be quite thrilling and you can easily waste almost 25 minutes from your life.
That's right, as far as the average person probably will not last for longer. But there's all kinds owners of skillful fingers, who apparently also will break 25-minute barrier with ease, or even exceed the mentioned time exponentially. We'll see. :)
Success in playing!
KEYS
Moves the shape to the left.
Moves the shape to the right.
Rotates the shape 90 degrees clockwise.
Accelerates the downmovement of the shape.
Starts a new game.
Pauses the background music playing. With the Ctrl key pressed mutes all game sounds.
Saves the current state of the game.
Restores the saved state.
Pauses the game. This can also made by spacebar. Game pauses even if it will be minimized or if a second window becomes active. When game is in pause mode, the game state is saved when exiting from the game and the game will start again from that paused position after restarting a game.
Closes the game. If in pause mode, game state is saved.
Turns on and off "stressed" game mode. For details, read the description under the logic of the game.
Turns on and off "from-one-hole" game mode. For details, read the description under the logic of the game.
Displays the instruction manual. You are reading it now.
Displays the ranking table with a 100 of best score. For different game modes are different ranking tables.
You can change the player's name shown on a leaderboard. By default, the player named Anonymous.
When first pressed, the game state is saved. Further each time you press it, the state will be restored. When with this button is possible to save the game state, the first indicator light on the top left corner must be orange. If it is green, then it is already used for recording and the key can only restore a previously saved state.
When first pressed, the game state is saved. Further each time you press it, the state will be restored. When with this button is possible to save the game state, the second indicator light on the top left corner must be orange. If it is green, then it is already used for recording and the key can only restore a previously saved state.
When first pressed, the game state is saved. Further each time you press it, the state will be restored. When with this button is possible to save the game state, the third indicator light on the top left corner must be orange. If it is green, then it is already used for recording and the key can only restore a previously saved state.
GAME LOGIC
As mentioned above, TOTRUS (in Estonian imbecility or nonsense) is Tetris clone, and its rules are also similar.
The main objective of the game is elimination of word TOTRUS from game area by filling rows with falling shapes as always in games like Tetris. After filling a row, it's removed, and so some points are earned. In TOTRUS is important that the more near bottom full row is removed, the more points it gives. So - if you try to collect more points, you must first eliminate word TOTRUS from playground as maximum points are possible to earn in bottom of playground. The next tip to keep in mind is that the more rows at once removed, the more points you can earn. And the last tip to know is that if each of the falling figure, which progressively removes even one row, will increase the number of points you earn until there is shape that not removes row after falling.
In addition, each dropped shape will earn a single point. But playing in the "stress" mode (key F11), there is a opportunity to make a imagery more points, if you can make so that time between every falling shape is no more than one and half seconds. In this case, each of the dropped shape earns one point plus points earned from last dropped shape. So - if in the standard game you will get ten points from dropping ten shapes, then in the "stress mode" already 55 points, if they're able to put in place with time less than one and a half seconds. And if this sequence is not interrupted and the difference between the fall of shapes not more than one and a half seconds - then dropping 20 shapes gives you already at least 210 points instead of 20 points in standard game. However, this way of playing is fairly nerve-racking, but it remains to try it yourself. :)
For real pros, there is "from-one-hole" game mode (key F12), in which all shapes come always in same order, that gives to all players equal opportunities and for special storage capacity people more opportunity to fine-tune they skills.
"From-one-hole" and "stress" modes can also be combined. For all these modes have their own rankings and in the middle of the game modes cannot be exchanged - points of the game, and the time is reset if modes are switched.
Have a great gaming experience!